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PostPosted: Tue Aug 14, 2018 7:24 am 
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brian wrote:
Luckily, there's even more horrible choices for you to make in the future.

I picked up from where I left off, because I couldn't leave it just hanging like that.

Imagine my surprise when
Spoiler: show
that weighty decision and the effects of reversing her dad's death were wiped away about 60 seconds after the point where I stopped playing

I was both happy and irritated at that. Happy to not have that dreariness weighing on me, but irritated at the cheap manipulation. In a game about consequences, to not actually have to live with the consequences sort of undermines things.

Was glad I didn't have to be friends with Victoria, though.

So I finished up chapter 4, got to the reveal -- I realized it was going to happen during the party scene, but really should have seen it coming sooner; once the reveal hit, it felt like a cliche -- and did the first sequence of chapter 5.

Things will, of course, go horribly wrong. Just waiting to see how. I stopped while things are still good.

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PostPosted: Tue Aug 14, 2018 4:18 pm 
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Finished it.

Good game. Really enjoyed it a lot.

The final choice was difficult to make, though I thought the 'right' choice was obvious, so I was surprised to see how the community choose practically 50/50 on it.

Spoiler: show
Chloe was right. Every time you save her, shit gets worse and more people suffer. She was meant to die. As much as it sucks, you need to let it happen. That's what the timeline wants.


Overall, excellent. Though some of the dialogue is clunk and some characters evolve way too fast, everyone felt pretty deep and nuances and realistic. The gimmick of the whole thing was good and I really liked Max.

Will probably check out the prequel and am now looking forward to the sequel.

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PostPosted: Fri Aug 17, 2018 8:25 am 
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I bought Before the Storm and the little prequel episode with Max & Chloe.

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PostPosted: Fri Aug 17, 2018 5:05 pm 
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Shoe wrote:
I bought Before the Storm and the little prequel episode with Max & Chloe.

Don't forget to get The Awesome Adventures of Captain Spirit, which is connected to the sequel, and free. And is framed by a Sufjan Stevens song, which pretty much guarantees I'll enjoy it.


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PostPosted: Fri Aug 17, 2018 5:06 pm 
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Also, I was part of team
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screw Acadia Bay, save Chloe


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PostPosted: Fri Aug 17, 2018 6:08 pm 
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Any recommendations for those types of story games that would be good for a 10 year old boy?

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PostPosted: Fri Aug 17, 2018 6:14 pm 
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Maybe Back to the Future by Telltale games? It's been a long time since I was 10 and I don't have kids, so take it with a grain of salt.

Most of the ones I've played probably wouldn't be good for young kids though.


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PostPosted: Fri Aug 17, 2018 6:21 pm 
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Ericubus wrote:
Any recommendations for those types of story games that would be good for a 10 year old boy?

The new King's Quest game combined the story/dialogue features of games like this with classic puzzle solving & inventory puzzles of older adventure games. Five chapters in all, and the full thing is on sale right now for $10. Suitable for all ages, smart and funny. He may like it.

There's also Minecraft: Story Mode, which is by Telltale Games, the folks who do The Walking Dead and a bunch of others. It's pure story, dialogue choices, character choices, that sort of thing. It has some mild bad language throughout - piss, crap, things like that - so there's that, otherwise it's safe for kids. (It's rated for 12+).

Telltale also did a Back to the Future game (5 episodes) that was well-received and is usually cheap, but I haven't played it, so I can't give an accurate endorsement. It got good reviews, though, and is easy to find.

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PostPosted: Fri Aug 17, 2018 6:30 pm 
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Thanks, we have played the Minecraft one already. Both kids are still heavy into Minecraft.

Currently we are playing through Halo Reach co-op, but we will finish tomorrow so I need a new one and I want him to try something different and more low key.

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PostPosted: Fri Aug 17, 2018 6:34 pm 
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I'm pretty sure the first episode of King's Quest is free, so you should be able to try it out without any risk.

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PostPosted: Mon Aug 20, 2018 5:13 pm 
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Shoe wrote:
The final choice was difficult to make, though I thought the 'right' choice was obvious

Which was, of course, kill off the queer character.

Fuck that game.

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PostPosted: Tue Aug 21, 2018 4:55 am 
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JFelix wrote:
Shoe wrote:
The final choice was difficult to make, though I thought the 'right' choice was obvious

Which was, of course, kill off the queer character.

Fuck that game.

No, kill the shitty town.


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PostPosted: Sat Aug 25, 2018 9:26 pm 
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Shenmue.

I'm looking for sailors, what do you know about sailors?


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PostPosted: Mon Sep 03, 2018 9:13 am 
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PostPosted: Sun Sep 16, 2018 7:06 am 
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FINISHED:

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Brutal campaign. Aside from a minor gripe or two, improved on Enemy Unknown. Final mission is insane.

Highly, highly recommends if you enjoy strategy games.

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Side-scrolling Metroidvannia shooter that got strong reviews. Overpraised. It's fairly fun in an old school way, but I'm glad I didn't pay $15 for it.

That said, if you like that old school style a lot, you'll like this.

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Yet another indie survival game. This one is essentially Don't Starve, set on a river. Whimsical art style, unforgiving difficulty. Go forage, find supplies, craft stuff, try to live as long as you can. I finished the campaign and enjoyed it a lot, though after that I mostly had my fill.



Started last night:

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I don't know if I'm going to finish it. When I actually get to PLAY it's pretty good, but the constant cutscenes and interruptions are annoying as hell. I just want to explore some tombs, climb cliffs, and figure out puzzles. Stop trying to be Uncharted!

The first of this reboot had the same issue - that, and it was torture porn - but after playing the first two sections this is even worse. About two hours and I felt like I barely played it.

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PostPosted: Sun Sep 16, 2018 8:54 am 
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He decided on this for some reason...

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This game is hard, even in co-op, but we are loving it.

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PostPosted: Sun Sep 16, 2018 12:56 pm 
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Fun game! Had a good time playing co-op on that back in the day. It's a great side-by-side game to play. They don't make many like that anymore.

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PostPosted: Tue Sep 18, 2018 2:18 pm 
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Shoe wrote:
Started last night:

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I don't know if I'm going to finish it. When I actually get to PLAY it's pretty good, but the constant cutscenes and interruptions are annoying as hell. I just want to explore some tombs, climb cliffs, and figure out puzzles. Stop trying to be Uncharted!

The first of this reboot had the same issue - that, and it was torture porn - but after playing the first two sections this is even worse. About two hours and I felt like I barely played it.



So once it settles into place it's pretty fun, with good, open gameplay and a lot of variety. Hunting and crafting and looking for optional tombs is pretty fun, and the stealth stuff is solid. This is not the tomb raider of old. I'd like more actual tombs and puzzles, but they're almost all optional. The series is now a third-person action game.

Its starting to feel kind of long, though. That's because it does something that gets under my skin in a lot of games. You have this area to explore and do stuff in, then another, then another. Each time it feels like starting over. That just knocks the wind out of my sails.

And also, I don't give a rat's ass about the story.

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PostPosted: Tue Sep 18, 2018 3:13 pm 
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The modern Tomb Raider games are kind of fun.


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PostPosted: Tue Sep 18, 2018 3:24 pm 
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They are. They do a good job with them. I just get winded with those games that repeatedly drop you into some big new area to explore. I LOVE open world stuff, but hate a series of small hub worlds. It always feels like starting over to me.

I think I'm about halfway through right now.

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PostPosted: Tue Sep 18, 2018 7:29 pm 
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Halfway related side note - I saw the Tomb Raider movie from last year on a plane recently. It followed the Tomb Raider story from the PS3 game pretty closely and was hella-fun. If you haven't seen it, it's worth your hour and a half.

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PostPosted: Wed Sep 19, 2018 8:36 am 
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caryc wrote:
Halfway related side note - I saw the Tomb Raider movie from last year on a plane recently. It followed the Tomb Raider story from the PS3 game pretty closely and was hella-fun. If you haven't seen it, it's worth your hour and a half.

:thumbs:

Duly noted and logged. Thanks.

8-)

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PostPosted: Fri Sep 21, 2018 6:10 am 
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Finished Rise of the Tomb Raider.

I ended up liking it a lot, so remember that when I make these comments:

The game can be a little uneven and schizo. It doesn't know if it wants to be an open-world adventure game or a third-person action game. Transitioning between those elements can be jarring.

Also, I fucking HATE when a game has stealth mechanics and encourages you to play that way if you want, then repeatedly rips them away from you and makes you play as a shoot 'em up because "i's exciting!" This game does that a LOT.

It doesn't know what it wants to be.

It's at its best with the OPTIONAL content. The nine tomb puzzles are all really good. Quick, fun, but clever.

Every element is done pretty well. The open world, the crafting & survival, the third-person action, the stealth, the gunplay. It's all good. And any one of it could have been amazing if it got more focus.

Regardless of all that, it ended up being really fun. Uneven, and I only skimmed the story, but fun all the same. Thumbs up.

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PostPosted: Sat Sep 29, 2018 10:52 am 
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Life is Strange 2.

I'm not sure if it's my imagination, but it seems like this game takes control out of the player's hand far more than the previous entries. I get upset with a game if I'm not controlling the character with-in 30 seconds of starting a game though.


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PostPosted: Wed Oct 03, 2018 10:21 am 
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I'm with you. I go nuts if I'm not DOING something pretty quickly. I almost quit the recent Tomb Raider because of that. You'd get 30 seconds of gameplay, then two minutes of cutscenes, 15 seconds of gameplay, three minutes of cutscenes, a minute of gameplay, four minutes of cutscenes.

The entire first hour of that game is total bullshit.

Even though you were on rails, Life is Strange did at least hand over the controls right away.

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PostPosted: Tue Oct 09, 2018 8:43 am 
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Lifeless Planet

What I thought I was going to play: an atmospheric science fiction adventure game with a compelling mystery, an interesting environment to explore, and puzzles to solve.

What I actually played: a linear platformer with floaty controls, a mystery story that was explained in the first 20 minutes, and only a few puzzles to solve.

I liked it okay, but am disappointed that I spent money on it, especially since I only got two days of play out of it and there is no reason to revisit it. Not at all what I thought I was buying.

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Hitman (2016)

Outstanding. Open, creative, full of fun things to do and surprises, TONS of replayability, a million different ways to handle any particular mission. Seriously fantastic stuff. About the only complaint I can muster is that I finished the campaign and bonus missions in just a few days, leaving me to replay the missions in different ways or try other modes in order to keep playing.

Minor complaint, though, because replaying missions is actually FUN in this game, which is something I rarely, rarely ever think in games. I tend to be one-and-done, so this is a welcome surprise. Top notch, highly recommended.

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Forza Horizon 4

Open world racing game set in the UK with a jillion different things to do. Still feeling this one out and keep comparing it to The Crew 2, which I also recently played. The graphics are lovely and there are a wealth of things to do. The car customizations are EXCELLENT, deep and meaningful. Production values are stellar. The map is nice and has a load of area to roam.

Still, I find myself thinking to the flawed The Crew 2 and wondering if I don't like TC2 better. Sure, TC2 lacks the sheer volume of events, the presentation isn't as slick, and the graphics aren't as nice, but I like that game's wild arcadey controls and LOVE the gigantic, sprawling map of the United States. The UK map in FH4 feels kind of samey, despite the cool changing seasons feature. The US map in TC2, by contrast, boasts insane variety. Plus, boats and planes!

Anyway, if you like racers and like the idea of an open world racer, it's hard to go wrong with this. It's top shelf stuff.





Just killing time until Red Dead ...

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PostPosted: Sat Oct 27, 2018 1:33 pm 
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Yakuza 0 - this game has too many cutscenes. I try waiting it out, just to find another cutscene, followed by another. So I skip them. And even with the skipping, there are still too many.


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PostPosted: Mon Oct 29, 2018 12:17 pm 
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brian wrote:
Yakuza 0 - this game has too many cutscenes. I try waiting it out, just to find another cutscene, followed by another. So I skip them. And even with the skipping, there are still too many.

Yakuza games are exclusively about the cut scenes, you might as well start over to take it all in with that in mind because you're straight up missing large chunks of sweet, sweet Yakuza melodrama.

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PostPosted: Mon Oct 29, 2018 3:14 pm 
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I LOVE the Yakuza series, but you have to go in understanding that there will be times when you put down the controller for 20 minutes at a stretch.

Playing Red Dead 2 right now, and oh man. Wow.

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PostPosted: Mon Oct 29, 2018 6:08 pm 
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Red Dead is one of the few situations where I really want a Playstation 4. I had to remind myself of how broke I am to keep myself from buying one. Hopefully it will get a PC port in the next year.

Regarding Yakuza cutscenes, maybe this series just isn't for me.


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PostPosted: Wed Oct 31, 2018 8:20 am 
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The attention to detail in Red Dead is pretty amazing. I can't even imagine how much dialogue they recorded, because random people seem to have something specific to say about just about everything you can imagine. Not just every game event great and small, but even minor details, like if you trudge through mud and then go into town, people will comment on your clothes, or if you change outfits and go someplace where people know you, like a local gambling hall, they'll comment. Tons and tons of stuff.

I ran into some guy in the woods who got bitten by a snake and gave him some tonic to heal it. It wasn't a marked story or anything, not cutscenes, just one of those random encounters you can easily miss. Hours later I was in town and someone siting on a stoop called to me. Same guy. He thanked me for helping him.

Came across a guy with his two sons who just claimed a parcel of land and were hoping to build a house and then sell it. Again, not a story mission with cutscenes or anything, just normal NPCs. You could stand by and listen to them, same as any "world flavor" stuff in Rockstar games, or say hello and talk for a moment. Visited them every now and then, and each time they'd built a little more of their house. As they did, their wood pile went down. Then they ran out of wood and stopped building. I stole a wagon filled with lumber and brought it to them. The used it to finish their house. The dad thanked me. The next time I returned, the house had been sold and strangers lived there.

Meanwhile, I got that wagon at a logging camp. As the loggers work, they actually clear out the forest. It's becoming more barren there as the game goes on. And for a while after I took it, the spot where I stole it from had guards.

When you're in camp, you can listen to your friends have revealing conversations about themselves and philosophy and all that, with the good writing you expect from Rockstar. If you stand by close enough so that they'd be aware of you, they'll bring you into the conversation. If you aren't, they'll talk among themselves.

Go hunting, shoot a deer, but use too small a caliber or don't get in a good shot, the deer might flee for a little while after taking a hit. It will lose some blood, then collapse. Then it has a horrific, painful death on the ground, struggling and failing to get up while, letting out death cries. It's really hard to see and hear. You can put it out of its misery (and then skin it, of course) or just watch it die (but you're a psychopath if you do!).

The scenery is the best I've ever seen in a game, rivaling even Bethesda's stuff. If the first person mode wasn't so garbage -- you have the walking head bob and can't turn it off, and the camera controls are wonky, so it's really difficult to play that way -- it's be the most immersive thing I've ever played.

The game is slow and options are hidden away in menus and it doesn't make it simple to learn stuff and Rockstar wants every animation to be spot-on, so even game features you take for granted in other games like looting bodies takes a few moments because you can't break animations. You have to go through the whole process of looting or skinning or mounting your horse or switching weapons or whatever. The controls are not intuitive. The story takes a while to get moving. And overall, it doesn't have many of the quality of life features that are now standard in games like this. It's not a theme park ride, it's a world.

A lot of people won't like it because in these days of Ubisoft open world games that litter the map with tons of "here's an activity! here's what you're looking for!" markers, Red Dead just puts you in the world and expects you to find stuff on your own. In some ways, it's a slog.

But it's the best kind of slog.

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PostPosted: Wed Oct 31, 2018 9:00 am 
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I never much liked the original for the single reason I was never able to pet a cat.

From what JF said, you still cannot pet a cat.

You can pet the dogs, but not the cats.

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PostPosted: Wed Oct 31, 2018 9:01 am 
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That's why I rate this game 3 stars instead of 5.

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PostPosted: Wed Oct 31, 2018 12:12 pm 
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I'll just wait for the PC mod that prevents animals from dying before I ever play this (there's a serious amount of it from all the youtube videos I've watched, and that's just not for me).

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PostPosted: Wed Oct 31, 2018 12:27 pm 
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Hunting is a huge, integral part of the game. There will NEVER be a mod that prevents killing animals.

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